If that bloodline gets passed down it's a great way to boost up prestige in the early reign of your descendants. Having young concubines (below the age of 45) gives a monthly prestige gain, which is especially useful for tribal and nomadic pagans. It basically removes any fear of a succession crisis ever again, and Enatic gets the slight edge by basically giving you a free subjugation/crusade option on pretty much any leader in the game due to the rarity of female rulers in general. Youre all but guaranteed the successor you want, and unlike Open succession you dont have to worry about your AI heir doing stupid things when you land them. I like Buddhism because the combination of concubinage and heir-nomination means you can end up with an unbroken line of Strong Genius rulers if you play the genetics game well, but unfortunately they're lousy at expansion. The unique traits of Autonomous are not that great, and GHWs are a must against large realms like the Ere. They start as feudal, are unable to raid, have lesser chance to convert county religion, do not suffer from increased short reign penalties and may use ultimogeniture succession law instead of gavelkind. With Holy Fury, Zunists can raid after reformation, as long as the reformed faith does not have the Peaceful nature. What, in your opinion, is the best aim training? . - can ask the leader of this realm to help convert the tribal leader's realm to the organized religion.Benefactor needs to be non-tribal, non-nomadic, non-theocracy (so you can't ask Pope for mass conversion . Women can take up to 3 consorts. +1 piety per month while at peace. Despite similarities between autonomous reformed paganism and Dharmic religions (followers of both has religious branch trait), the former still needs to deal with heresy (old pagan religion), while the latter has no heresies. The sun is reflected beautifully on his bald head. The selection of Leadership style determines the type of religious head. These three are weird. Unrelenting cannot be picked with unyielding, and it cancels out any unreformed levy or troops bonus. Blood sacrifices is super fun, esp. The Short Reign relations modifier is three times more severe for pagans. And you can make a chain of your demesne inside the silk trade route. Romuva is the faith of the peoples on the east coast of the Baltic Sea, worshiping such deities as Dievas, Perkunas, and Laima. Disallow avuncular marriage and cousin marriage. The lack of a formal religious tradition means that pagans have a harder time spreading their faith outside pagan lands. Also, as tech advances, rival feudal realms can take advantage to construct better buildings for greater economic and military power. If there is levy size & attack bonus from unreformed religion or morale bonus from Animistic doctrine in first doctrine slot, it is lost. Crusader Kings II. Holy sites: Perm, Ryazan, Novgorod (shared with Slavic), Saaremaa, and Kexholm. Similar story with Ancestor Veneration, but with more hassle of sucking up to the old dudes, the one disadvantage of Ancestor Veneration is that we must pick either Hierocratic or Autocephalous leadership (I think). I'm still mad how badly Shia got shafted over the development of the game. For example, the average/casual player is probably not going be aggressively bloodline stacking. Enatic clans is still good because vassal duchies wont merge every generation but they're infinitely worse than agnatic clans. Other pagan faiths have different modifiers. =/. It's a bit of a challenge but shouldn't be too much for any player with a bit of experience. 100% objectively correct scientific analysis of the civilized/barbaric nature of every religion and heresy's gameplay features in CK2. Ship maintenance reduced to 10%. Anyway, good list and I have to say I agree on most of the points! Hellenism (Priests cannot marry and cannot inherit), Incompatible with Religious Tax and Civilized doctrines, Incompatible with Sons of Ragnarok doctrine. I disagree here. It was the first game where I gave any titles to my family. Pagans can grant themselves divorces at will, but with a significant cash payment for the divorce and a -30 relation penalty to the divorcee's family. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in the first doctrine slot, it is lost. Valve Corporation. The last playable Germanic ruler available is Arnfast of Vsterbotten, who dies in 1309. All Offensive pagans also gain a +30% bonus to their levy sizes, making up for likely lower technology and smaller fort holdings. Full status of woman law is enforced. In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. Additionally, those defensive pagans who are tribal, may call forth Devout Warriors (without ). Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. Will it have a religious leader, like the Pope? +10% Attack for all units. It's included in Children of Perun and Survivors of Ukko btw. Feudal rulers bordering rivers will eventually increase their fort level to the point that Germanic pagans can no longer navigate those rivers. Dogmatic: See above. Rulers can spend 500 Prestige and 150 Piety to increase courtier or own attributes. No male in the council. Suomenusko retains a sizable number of provinces throughout the game and it is very easy to put the fear of Ukko to other religions, whether you start in 769, 867 or 1066. Well. Press question mark to learn the rest of the keyboard shortcuts. When you reform a pagan religion, and get high enough moral authority, other pagan empires might ask your help in converting them to your . With Divine Marriage and Hierocratic leader as a vassal, you can repeatedly divorce and marry the same close relative, each time gaining free money or prestige, and piety. Patron Deities, Ancestor Worship. This faith is exceptionally limited - it has all the disadvantages of unreformed paganism and none of the benefits, nor can it be reformed. PegaluxX. Ancestor Veneration A for Power, A for Fun, Bloodthirsty Gods B- For Power, A for Fun, Stability/Children of Perun (Slavic)/Survivor of Ukko (Suomenusko). Norse: Cultural one, then either agnatic, stability or blood sacrifices, depending on playstyle. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. In 800 CE. If tribal, remember that demesne counties which are still following the old faith will give less tax and levies. Tier 1: No changes here from previous list. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. But later, feudal realms grow their income more quickly, while raiding becomes less feasible as targets consolidate. You are using an out of date browser. Characters get a Rite of Passage when reaching adulthood. Depending on the spread of the faith before reformation, heresy may or may not become a major issue. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Edit: mixed it up, retaining matrilineal lines if you ever want to go back to male rulers will be trouble, not the other way around. Reforming the religion removes these restrictions, allowing tribal rulers to use gavelkind and allowing feudal rulers to use primogeniture. If you want to play tall/stable, Peaceful is often better. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. Medieval Dynasty: How to Make a Rabbit Trap, Medieval Dynasty: Can you become King? The pagan homeland attrition penalty does not function, however, against other unreformed pagans. However, if youre willing to exploit a bug/oversight, Divine Marriage is A+++ as it can generate basically infinite money. using concubines). Priests cannot marry and cannot inherit. Sky Burials. Crusader Kings 2 ; Best Pagan mods for CK2 Best Pagan mods for CK2. Reformer becomes the first religious head. I enjoy and make videos of strategy games, RPGs, and more usually in the form of crazy challenge runs, character roleplaying, or other ways to spice things up. Members; . Information, Frequently Asked The nearby county of Novgorod has a third holy site, which can be conquered relatively easily. Top tier for me are Catholicism/Fraticelli and the Muslim ones. - Discussion. Harmonious expands our pool of talent but makes it harder to stack bloodlines due to disallowed cousin incest. Tengri and Aztec pagans do not have defensive attrition (though Tengri invaders can ignore it). You want to play Sunni, because you can either get free learning or piety for even faster conquests. AI rulers will only convert same-group provinces CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes CK2 Blog Type the name of a title, or a title ID, into the search box below to instantly search our database of title IDs. Duke-tier religious heads common for all realms. For best run: The High Chieftess of Kiev in 769 reforming Slavic to be Enatic Clans is a stupidly fun run that I've been doing a lot of. When I started writing this tier list I wanted to put all natures in one tier, but realised I have never really used dogmatic and proselytizing because they feel lackluster to me. You have the pentarchy system, a patriarch if you are king tier or higher, no pope who steals your money, no overpowered crusades and the like etc. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. Faith is widespread in earlier starting dates, among the multitude of petty rulers, but is in decline from 1066 onwards. However, other rulers will have a choice. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. Flat bonus to levy, garrison size and moral. Aztec Pyramid construction. Characters get a Rite of Passage when reaching adulthood. If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. They also cannot reform to Feudalism or a Merchant Republic unless they Reform or convert to a non-pagan religion. The religion now has a formal head, who gives the faith a permanent +20% to moral authority, and who may, after the Crusades and Jihads are unlocked, call Great Holy Wars. A generic Pagan faith is used in the history files to represent everyone from pre-Christian Irish kings to pre-Islamic Arabs. Defensive attrition is a powerful deterrent in the early game. Equality allows the player to not only land females, but also to get even higher scores since female dynasts could have consorts, who as concubines provides prestige. With tribal mechanics, pagans cannot raise Tribal Organization very high without having severe relations penalty for tribal Unreformed Pagan vassals (-30 opinion with Absolute). It's aimed at more of the casual/intermediate player. However, the religion's holy sites are scattered far and wide making reformation very hard. This allows defensive pagans to defeat enemy armies twice their size with ease. After the 1200s, most of Lithuania is feudal and by 1337, it stands as the last pagan kingdom in Europe, surrounded by Teutonic Order, Golden Horde, Poland and Novgorod. Civilized already removes raised levies penalties to vassal opinion, and Hellenic can raid already. I usually take unyielding but in the future I think I'll go with Proselytizing. Astrology also enables Hermetic society which puts it up there with the notable doctrines for me. The homeland attrition penalty does apply to reformed pagans of another faith, but the "old faith" heresies have no such protection against the reformed churches of their specific branch of paganism. Diviner read signs before a war to try to improve troop morale. No Revolt Risk for different religion in county. Cosmopolitan: I used it once, its fun, allows us to snatch some alliances with infidel neighbours, or non-aggro pacts with infidel vassals. Here is an extensive CK2 guide about Pagan Reformation, where we explain all Natures, Doctrines, and Leadership options. He is a culturally Norse Germanic pagan but has a Slavic son. Except if you have founded bloodines with male rulers already. choosing Polygamy for Hellenism, which has no access to concubinage or choosing the Children of Perun doctrine to make use of major Russian rivers to transport armies). Just know ahead of time that the owner of the title can't marry or be betrothed unless they have another title like count or something. True, but I wanted to avoid cheese/gamey mechanics when making this tierlist. Animistic effects. Generic Pagan rulers cannot be created with Ruler Designer but there are few events in game which spawn Pagan courtiers to game, which permit granting of titles or education of children. Because raiding counts as war, and they have county conquest casus belli that require no reason for war, however, few rulers need find themselves short on wars for long. The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion. Some Religions (Germanic) keep +30% Levies when they reform and will only loose it through unyielding. Stability is in fact quite helpful and has nice synergies, but I wouldn't pick it standalone. 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